Description |
4 bytes: 1 byte for each force specifying the flags;
force 1: 0x0058D5B8
force 2: 0x0058D5B9 bits*256
force 3: 0x0058D5BA bits*65536
force 4: 0x0058D5BB bits*16777216
7 bits: 1 bit per flag per force;
bit 0: randomize location (+1 to byte)
bit 1: ally (+2 to byte)
bit 2: allied victory (+4 to byte)
bit 3: shared vision (+8 to byte)
bit 4: unknown/unused (+16 to byte)
bit 5: unknown/unused (+32 to byte)
bit 6: unknown/unused (+64 to byte)
bit 7: unknown/unused (+128 to byte)
EPD 3221: read not one byte, but all four bytes
and 12 bits
FORCE FLAGS
force names
player's force |